(NH) -that was the only useful thing it's done. And designing characters in general has been interesting. (NH) 'Cause you gotta figure that out, you gotta know the characters. (NH) Where it was like, "oh, this kind of crying, this kind of crying," like how would this character process an emotion. (NH) -there's the characters-I guess the things on deviantArt, right? (NH) -y'know how there-y'know-I say that a lot, wow. Trying to figure out-trying to figure out how characters would respond with emotions, like. So I wanna-I wanna hear what you've got to say about that kinda stuff. You've been instrumental in designing the look and feel of the afterlife and you've prototyped a lot of character designs. Alright, so, the last thing I wanted to talk about-so we talked about what you-how you got your start the fek doll-set, we talked about the kinds of things you did when you were a pioneer but now let's talk about your wrangling. (JR) Actually, y'know, I remember the last doll slurp-like, the whole point with doll slurps is that can't happen anymore 'cause I stripped the metadata out. I think it-I think it's fixed though, like the last doll slurp there wasn't a problem, so. I don't wanna say it 'cause IO's art is really good but I think their art programme might be screwing over their work." (NH) I know! I was like, "oh jeez, there's a connection here. Like, it was such a shame that IO's art programme couldn't change colours. (JR) During the-the ludum dare you-you definitely helped. (NH) Help out this project I've been loving for years. (NH) -so I decided, "hey, I might as well work on this." (NH) Like I-I could do art and that's pretty much what I could do. (NH) I mean that's-that's kinda the reason why I started doing the doll-set stuff. Erm, I might-I might-I might help out if I can. (JR) Oh, you know what the worst part it? Like, KR's got this thing where eventually all the doll parts are gonna get recoloured but I think KR's planning to binge it sometime, do it themselves. (NH) Mmmhmm, that's a (?, microphone seems to cut out here) (JR) Oh yeah, when we were-when we were-we were colouring them for the lamia doll-set, I remember that. This is one of the biggest things I've probably done doll-set wise was take all the horns and make them consistent colours. (JR) But yeah, that was- (NH, at the same time) But I-I mean. (JR) I just wanted to meteor it but, no, it was completely worth it when you were done. It is the amusement of artists looking back on their own suffering.) ![]() (NH) -it was partially transparent, it was horribly anti-aliased and I sat there for an hour cleaning up every individual pixel. (NH) -that pai-you remember that pair of wings? ![]() (NH) Oh god, one of my-one of the ones I remember the most. So I wanted to hear about any doll parts in particular you found to be interesting, challenging, annoying. So-speaking of dollsim-um, you've been doing, like, even before you joined the wrangler team you were really taking point on the doll cleanups. (NH) (?) on my own for a while, I-I did not get very far with it but I-I ended up getting a lot of help, so.
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